Remote work at PostHog

From Hogpedia, the free encyclopedia

PostHog has been fully remote since it was founded in 2020. The handbook states that the team is 100 per cent remote and distributed across more than 20 countries.[1]

The company treats this as a hiring decision first. The handbook's stated advantages are access to a global talent pool, a bias toward deliberate written communication, uninterrupted time for work, and performance judged on outcomes rather than hours in an office.[1]

Written communication[edit]

The practice that makes the arrangement work is writing things down. The handbook devotes a section to it and gives four reasons: writing forces clearer thinking, an open-core business needs the community to follow its decisions, writing is usually clearer than a conversation, and it scales as the company grows.[1]

The default is asynchronous. Most communication happens in public GitHub issues and pull requests, and Slack is used minimally.[1][2] A reader should note what this implies: a decision that exists only in a meeting is, by this standard, a decision that has not been made.

Transparency[edit]

PostHog connects its remote model to its open-source model. The handbook states that most communication happens publicly on GitHub, that the roadmap is open, and that the handbook itself explains how the company hires, pays people, and emails its investors.[1]

Almost all of it is open to outside editing, including the handbook. Anyone can give direct feedback on work.[1]

In person[edit]

Remote does not mean never meeting. The handbook describes an annual all-company offsite, smaller team offsites, and 24-hour hackathons.[3] Past all-company offsites have been held in Italy, Portugal, Iceland, Aruba, and Mykonos.[3]

The handbook also lists default hubs where teams gather: Hogpatch in San Francisco and Hedge House near London.[3]

Structure[edit]

The remote model is paired with small teams. The handbook defines a small team as strictly between two and six people, each owning a product area.[4] This keeps the number of people who must coordinate across time zones low, which is the main cost a distributed company pays.

For the current team and where they are, see the team page.[5]

See also

References

  1. ^PostHog handbook, "Culture"
  2. ^PostHog handbook, "Communication"
  3. ^PostHog handbook, "Offsites"
  4. ^PostHog handbook, "Small teams"
  5. ^The PostHog team